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We live to discover
the great potential
of sound
Home2022-04-25T13:46:26-07:00
We live to discover
the great potential
of sound

Game Audio

WHY CHOOSE WABI SABI FOR YOUR GAME?

Wabi Sabi Sound is a full stop award-winning AAA game audio team. Code, Composition, Acting, Creatures and everything in between. Our team partners with top tier developers to Audio Direct and deliver music, sound design, voice, C++/C# programming, implementation, QA and mix. Already have a team? We supplement your audio director’s team for cinematics, trailers, and in-game assets. We jack into your servers and connect daily with your team via Slack, Perforce, SVN, Plastic, or Git.

Let’s make something awesome!

Creature Sound Design
Dead Space 1,2,3 • Destiny 2: The Taken King

Audio Director, Sound Design, Implementation, VO
Ori and The Blind Forest • The Witness • S.O.S

Cinematics
Horizon Zero Dawn • Dante’s Inferno • God of War: Sparta

Services

Sound Design

Music

Programming

Voice

Foley

Mixing

Hear What People are Saying About Us

Andy and Wabi Sabi Sound played a significant and hugely valuable role in the creation of Dead Space 3’s Sound Design. Apart from being a hugely talented sound designer, Andy has and infectious creative energy and is a complete pleasure to work with. He’s also very responsive to feedback. I hope I get the opportunity to work with him again soon.

Nick Laviers

Nick Laviers

Composer, Sound Designer and Game Maker

Andy is a great designer because he always places himself in the ears of the listener and is able to perceive, from their perspective, what’s the most crucial interpretation of a given sound or gestalt of sounds on a moment to moment basis. This is a straightforward premise that very few sound designers are able to carry through in practice, and requires a great amount of dedication to detail and craftsmanship.

Paul Gorman

Paul Gorman

Composer / Sound Designer, Immersive Sound (AR, VR, whatever R) at Facebook

Andy has some of the best “ears” out there and can communicate his design ideas quickly and easily. This translates into my being able to get a higher quality effect that will be utilized effectively. His manner is that of a co-worker, always ready to listen to an idea and yet able to “steer” me away from an area that is not playing as well, all the while making me feel my contributions ( and the rest of the crew ) are valuable. Andy is one person that when I know I am working with him, I will deliver a superior product, on time and have really enjoyed the experience.

John Roesch

John Roesch

Lead Foley Artist at Skywalker Sound

Andrew did a great job of taking direction from the design team on the creatures and combat in Dead Space, and he produced absolutely fantastic results. Once I had a good idea of how we wanted key scenes to look and feel, Andrew and I discussed what kind of sound treatment would work best with them. I wanted a cohesive soundscape, not just a collection of sound effects. Andy understood that and assured me that we’d get a comprehensive treatment. He offered lots of ideas on how he could exceed what we were expecting.

Wright Bagwell

Wright Bagwell

CEO and Co-Founder at Outpost Games

Andy’s work was fantastic, and to this day I still get compliments and inquiries on the sound effects he created for my animation. His turnaround time for the final sounds was also extremely fast as I did not supply him with the final animations till the same day as the deadline.

Mark T. Carlson

Mark T. Carlson

Research and Games DevTech at NVIDIA

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